List of known Vaults Edit

Designation Description/Fate Location Appearances
LA Vault The Vault-Tec demonstration Vault. It was not part of the experiment, and was the Master's Vault under the Cathedral in Fallout. Southern California, near Los Angeles (Cathedral) Fallout
Vault 3 A control Vault designed to open after 20 years, but kept closed longer due to the wishes of the vault inhabitants. However, an unplanned water leak forced the occupants to open in hopes of trading with the outside. Unfortunately, all of the vault's residents were massacred by a group of raiders known as the Fiends shortly after they opened the vault door. Mojave Wasteland Fallout: New Vegas
Vault 6 Unknown. Mount St. Helens, Washington Fallout Extreme
Vault 8 A control Vault, intended to open and recolonize the surface after 10 years and is equipped with a GECK. Vault City is the result. Northern Nevada
(Vault City) Fallout 2
Vault 11 This Vault was a social experiment testing human nature - most specifically the ability to sacrifice oneself for others, and the ability to place ideals above one's own life. Mojave Wasteland Fallout: New Vegas
Vault 12 In order to study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault and a large population of ghouls was the result. Bakersfield
(Necropolis) Fallout
Vault 13 Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war. Southern California Fallout

Fallout 2
Vault 15 Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what you hear from Aradesh in Fallout, he has quite a bit of multicultural flavoring to his speech. The birthplace of three raider groups and Shady Sands (later to become the NCR). Southern California Fallout

Fallout 2
Vault 17 The Vault was raided in 2154 and its inhabitants taken prisoner by the Master's Army. They were subsequently turned into Super Mutants. Unknown Fallout: New Vegas (mentioned-only)
Vault 19 The Vault was segregated into two groups, 'Red' and 'Blue'. The groups lived in separate sections of the vault and the inhabitants may have been chosen due to pre-existing paranoia. Mojave Wasteland Fallout: New Vegas
Vault 21 This Vault's purpose was gambling, reinforced by having only compulsive gamblers admitted as Vault residents, and with all conflicts within the Vault to be resolved through gambling. It is one of the few non-control vaults that didn't end in failure. New Vegas Fallout: New Vegas
Vault 22 Apparently a Vault designed with agriculture as its primary purpose. Successful experiments where executed in creating strains of plants that could grow under artificial light. However, an experiment on pest control involving a genetically-manufactured spore annihilated the Vault's inhabitants. Mojave Wasteland Fallout: New Vegas
Vault 24 Unknown, any information in existence is based off cut content for a Vault suit. Unknown
(Mojave Wasteland?) Fallout: New Vegas
(cut content)
Vault 27 This Vault would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount. Unknown Fallout Bible only
Vault 29 No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault. Colorado Fallout Bible (first mentioned)
Van Buren
Vault 34 The armory was overstocked with weapons and ammo and not provided with a lock. The Boomers, the weapon-crazy inhabitants of Nellis Air Force Base, descend from the inhabitants of this Vault. The other inhabitants of the vault all died due to a civil-war over the control of weapons. Mojave Wasteland Fallout Bible (first mentioned)
Fallout:New Vegas
Vault 36 The food extruders were designed to produce only a thin, watery gruel. Unknown Fallout Bible only
Vault 39 Unknown. Abilene, Texas Fallout: Brotherhood of Steel 2
Vault 42 No light bulbs of more than 40 watts were provided. Unknown Fallout Bible only
Vault 43 Populated by twenty men, ten women, and one panther. Unknown Penny Arcade
Vault 53 Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly. Unknown Fallout Bible and Possibly on Vault-Tec east coast computers
Vault 55 All entertainment tapes were removed. Unknown Fallout Bible only
Vault 56 All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55. Unknown Fallout Bible only
Vault 68 Of the one thousand people who entered, there was only one woman. Unknown Fallout Bible
and possibly in conversation with President Richardson.
Vault 69 Of the one thousand people who entered, there was only one man. Unknown Fallout Bible (first mentioned)
Penny Arcade
Van Buren concept art
and possibly in conversation with President Richardson.
Vault 70 All jumpsuit extruders fail after 6 months. Most of the inhabitants were Mormons. The city of New Canaan was founded by the vault dwellers after they left the vault. Salt Lake City, Utah Fallout Bible 0

Van Buren
Vault 74 A very small vault consisting only of the Overseer's office, atrium, clinic, and quarters (blocked). Capital Wasteland Fallout 3 modding tutorial[8]
Vault 76 This Vault was designed as a control group for the vault experiment like Vault 8, intended to open and re-colonize the surface after 20 years. Unknown
(Capital Wasteland?) Mentioned in Fallout 3
Vault 77 Populated by one man and a crate full of puppets. In Fallout 3 a vault 77 jumpsuit is acquirable at Paradise Falls. Unknown Penny Arcade
Vault 87 A Forced Evolutionary Virus research facility Capital Wasteland Fallout 3
Vault 92 Populated largely by renowned musicians, this vault was a test bed for a white noise-based system for implanting combat-oriented posthypnotic suggestions. Capital Wasteland Fallout 3
Vault 100 Unknown Mentioned in Fallout 3 game files with a unused Vault 100 jumpsuit icon. Fallout 3
Vault 101 Evaluation of performance of an omnipotent Overseer in a closed community Capital Wasteland Fallout 3
Vault 106 Psychoactive drugs were released into the air filtration system 10 days after the door was sealed. Capital Wasteland Fallout Bible (first mention)
Fallout 3
Vault 108 The vault houses a cloning lab and all (surviving) residents are clones of one man called Gary. Capital Wasteland Fallout 3
Vault 112 Home of Tranquility Lane virtual reality simulator. Capital Wasteland Fallout 3
Unfinished Vault A fenced construction place in a small cave north from Vaults 13 and 15. Northern California Fallout 2
Vault 0 A special Vault designed to "monitor and control" other Vaults. Cheyenne Mountain (Colorado) Fallout Tactics
Secret Vault A secret Vault dedicated to protect high-members of Vault-Tec and used to research the latest technologies and the Forced Evolutionary Virus. Los Fallout: Brotherhood of Steel
Vault Prototype A small Vault-Tec facility used as the base of operations by the Brotherhood of Steel Texas Fallout: Brotherhood of Steel
Burkittsville Vault An unnamed Vault near Burkittsville mentioned in the Hamilton's Hideaway terminal entries. The inhabitants are cannibals, wear the skins of those they kill, and ambush people attempting to reach the Vault. Unknown. Fallout 3 cut content

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